Rather than redesign the game for Wii, Tecmo and Grasshopper have retrofitted the old-style gameplay to pointer mechanics that might as well have been designed to be counterintuitive. At first this isn't a huge problem because enemies are equally slow and ponderous, but when the game starts throwing faster enemies, and more of them, you're in trouble.Įven the most basic actions, like adjusting your aim to react to a downward lunge, are hopelessly sluggish, so combat is actually more challenging on the Wii than it ever was on PS2 or Xbox. Sharp movements and nimble evasion are nearly impossible, and are limited to ducking out of viewfinder mode to run, or shaking the remote to perform a 180-degree turn. But for some reason you're blessed with all the turning and aiming speed of an stricken oil tanker - useless in the context of a game where enemies disappear and reappear out of thin air, often right behind or beside you. With movement mapped to the nunchuk stick, and aiming performed via the Wii remote, it ought to be a beautiful combination almost tailor-made for a game like this. This operates in roughly the same way as the Camera Obscura, except it damages ghosts with charged beams of light instead. Although some might argue that the soupy aiming, turning and movement speed all add to the sense of nerve-jangling desperation, that's no excuse for a system that defies reasonable input expectations.Įventually, one of the characters, detective Chouschiro Kirishima, adds a welcome element of novelty to proceedings with his special Spirit Stone Flashlight. Hopefully for those of you who have been waiting and hoping this will finally give you the chance to get your hands on this great game.This would all be fine if it worked, but it's horrible to use for much the same reasons as general exploration. Nintendo and Tecmo both made a huge mistake in letting this game fall aside and not go international like the rest of the series. Just some quick pictures I took: With that said a thank you to everyone responsible in the creation of this patch for finally allowing those of us who don't know Japanese to finally play this game. This time however, it will read your disc and start the game. Upon returning to the Home page click the SD icon again and click yes to the same box that'll pop up. This can take a few minutes but aside from making the system read the new text over the text on the disc it also breaks the region lock on the system without any modification to the actual hardware. At this point the screen will go blank and say that it is searching for the files and installing. Now from the Home menu on the Wii click the SD icon (or go through the menu to data management if your system isn't the most up to date) and you should be prompted with a box asking to run the boot software. Make sure you download the correct boot softare based on what upgrade version you have of the Wii (most recent has the SD card icon on the Home page of the Wii). Essentially what you are going to do is download and extract the boot software and translation texts from the site to your SD card (the site also has full screencaps of what the files should look like on your card). The booter software as well as the translation files can be found here: From what I've read it should work from an SD card or USB drive, but I only got it to go with an SD card so I'd lean towards that. Now as far as attaining the patch it is easy enough. Again, merely reiterating that it is a legit Japanese retail disc. This must be an original Japanese disc, the patch does not work with burned discs, isos, or what have you. As you can see here we start with one retail copy of Fatal Frame IV: Mask of the Lunar Eclipse. For those of you who have some trepidation about importing the game in the event of a broken patch or shoddy workmanship, let me assuage your fears. So the patch for the fan translation of Fatal Frame 4 has finally released. Fatal Frame IV: Mask of the Lunar Eclipse translation with pics
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